TriangleArray geometry=new TriangleArray( 12,TriangleArray.COORDINATES | TriangleArray.COLOR_3); // vertexCount = 3 × 4 // vertexFormat = 座標、色
	Point3d p0=new Point3d(           0.0 ,-2.0*Math.sqrt(2.0)*1.0/3.0, 2.0);
	Point3d p1=new Point3d( Math.sqrt(3.0),-2.0*Math.sqrt(2.0)*1.0/3.0,-1.0);
	Point3d p2=new Point3d(-Math.sqrt(3.0),-2.0*Math.sqrt(2.0)*1.0/3.0,-1.0);
	Point3d p3=new Point3d(           0.0 , 2.0*Math.sqrt(2.0)*2.0/3.0, 0.0);
	
	Color3f c0=new Color3f(0.1f,1.0f,0.3f);
	Color3f c1=new Color3f(0.1f,1.0f,0.3f);
	Color3f c2=new Color3f(0.1f,1.0f,0.3f);
	Color3f c3=new Color3f(0.1f,1.0f,0.3f);
	
	Point3d[] vertexs={
		p0,p2,p1,	// 面1
		p0,p1,p3,	// 面2
		p0,p3,p2,	// 面3
		p1,p2,p3};	// 面4
	Color3f[] colors={
		c0,c2,c1,	// 面1
		c0,c1,c3,	// 面2
		c0,c3,c2,	// 面3
		c1,c2,c3};	// 面4
	
	geometry.setCoordinates(0,vertexs);	// 頂点座標の設定
	geometry.setColors(0,colors);	// 頂点の色の設定
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