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Re: InterpolatorgȂAj[V

ɂ́AAtsushi łB

> ʂ͐^Ȃ܂܂łB
> dlAMixed-Modeɂ‚Ă͐[GĂȂ悤ŁA
> ȏ̏肷邱Ƃł܂B
> łAMixed-ModeĂ݂̂Ŋ撣(?)݂܂B

Ă݂܂AۂłB

ǂdlǂނƁAMixed-Mode ͕`^C~O𐧌ł Retained Mode
ł͂ȂA`^C~O䂳Ă Immediate Mode ̂悤łB
ڂׂĂ܂āA݂܂B

> InterpolatorugȂv̂ł͂ȂA
> ug@v‚ȂvƏׂłB

ł Behavior gق悳łˁB
@
Atsushi [user074.na.ipc-tokai.or.jp] (2000/1/19 () 20:06 e) @

Ă܂܂

ɂ kawamo łB
AtsushiAǂAbɂȂĂ܂B

>Interpolator Immediate Mode gȂłƂƂł̎ł̂ŁA
>ȂƂĂ Behavior gȂR̂܂񂪁A
>Behavior Ă̂ł炻̂ق@łˁB

Ă܂悤łB
InterpolatorugȂv̂ł͂ȂA
ug@v‚ȂvƏׂłB
݂܂łB

łAMixed-ModeĂ݂̂Ŋ撣(?)݂܂B
@
kawamo [] (2000/1/18 () 16:15 e) @

Re: InterpolatorgȂAj[V

ɂ́AAtsushi łB

> BehaviorX[Xɓ̂ł͂ȂƎv܂B

łˁB
WakeupOnElapesedFrame gΕ`^C~OŃ\bhĂׂ܂ˁB

Interpolator Immediate Mode gȂłƂƂł̎ł̂ŁA
ȂƂĂ Behavior gȂR̂܂񂪁A
Behavior Ă̂ł炻̂ق@łˁB

> P.S.M獡x͍ɂĂ܂B^^;

厖ɁB
@
Atsushi [user027.na.ipc-tokai.or.jp] (2000/1/18 () 15:04 e) @

wE肪Ƃ܂

ǂA͂߂܂āBkawamołB

>ǂłB炷܂B

Ƃł܂AwE肪Ƃ܂B

>WakeupOnElapesedFrameWakeupOnElapsedTimeg
>BehaviorX[Xɓ̂ł͂ȂƎv܂B

x API Tutorial QƂĂ݂Ǝv܂B

>(ƏS҂̕łC~fBGCg[h
>~NXh[h͂܂肨߂܂B^^;)

́AAtsushĩAhoCXA
Java3Ddl Mixed-Mode QƂA
̂悤ȃR[hƂA

GraphicsContext3D g = canvas.getGraphicsContext3D();
canvas.stopRenderer();

while(true){
rotation.rotX(Math.PI/360.0);
arm.getTransform(orig);
rotation.mul(orig);
arm.setTransform(rotation);

g.clear();
canvas.preRender();
canvas.renderField(canvas.FIELD_ALL);
canvas.postRender();
canvas.postSwap();
}
}

ʂ͐^Ȃ܂܂łB
dlAMixed-Modeɂ‚Ă͐[GĂȂ悤ŁAȏ̏肷邱Ƃł܂B
młAȒPMixed-Mode̎gp@肦Ȃł傤H

>P.S.M獡x͍ɂĂ܂B^^;

A厖...B
@
kawamo [] (2000/1/18 () 14:32 e) @

InterpolatorgȂAj[V

ǂłB炷܂B

InterpolatorgȂAj[VłA
C~fBGCg[h~NXh[hgA
WakeupOnElapesedFrameWakeupOnElapsedTimeg
BehaviorX[Xɓ̂ł͂ȂƎv܂B
(ƏS҂̕łC~fBGCg[h
~NXh[h͂܂肨߂܂B^^;)
BehavioȑSunJava 3D API Tutorial
http://java.sun.com/products/java-media/3D/collateral/#tutorial
́AChapter 4, Interaction
http://java.sun.com/products/java-media/3D/collateral/j3d_tutorial_ch4.pdf
ǂł݂ĂB

P.S.M獡x͍ɂĂ܂B^^;
@
ǂ₷䂫 [proxy2.teleway.ne.jp] (2000/1/17 () 16:32 e) @

Re: ̂ԓ肪Ƃ܂

kawamo Aɂ́B

> Ȃ炸Immediate Modë̗ɓݍ܂𓾂Ȃ悤łˁB

Retained Mode ɂĂ闝R Scenegraph gƂƂ
΁AvłB
Mixed-Mode Rendering Immediate Mode ɕނĂ܂A
sׂ͂قƂ Retained Mode łB

> Atsushi̐v“KؒJȃAhoCXJava3D_MLł‚q
> AώQlɂĂĂ܂B

肪Ƃ܂B
# Java3Djp ML ł͂܂蔭Ă܂񂯂ǂ

> ƂX肢܂B

炱낵肢܂B
@
Atsushi [usera011.na.ipc-tokai.or.jp] (2000/1/16 () 19:31 e) @

̂ԓ肪Ƃ܂

AtsushiÂԓ肪Ƃ܂B

͂AȂ炸Immediate Modë̗ɓݍ܂𓾂Ȃ悤łˁBAhoCXǂMixed-Mode Renderingɂ‚ĒĂƎv܂B

ƂŁAAtsushi̐v“KؒJȃAhoCXJava3D_MLł‚qĒAώQlɂĂĂ܂BgA̋^̃x킩Ȃ悤ȏS҂łAƂX肢܂B
@
kawamo [] (2000/1/15 (y) 17:32 e) @

Re: Java3D̃Aj[V\ɂ‚

kawamo A߂܂āB

> Interpolatorpɕ̂𒀎Iɉ]@ɂ‚Ė͍Ă܂B

Retained Mode ōs킯łˁB

> `^C~O̖肾Ǝv̂łA

Immediate Mode ̈ Mixed-Mode Rendering Ƃ̂܂āA
͕`^C~O𐧌ł Retained Mode ƎvčxȂ̂łB

͎Ƃ܂̂ŏڂƂ͂ł܂񂪁A
Java3D dl 13.1.2 ɏĂ܂B

| clear canvas
| call preRender() // user-supplied method
| set view
| render opaque scene graph objects
| call renderField(FIELD_ALL) // user-supplied method
| render transparent scene graph objects
| call postRender() // user-supplied method
| synchronize and swap buffers
| call postSwap() // user-supplied method

Canvas3D ̃\bhŁA`~A̍D݂̃^C~O
_Ô̂悤łB

Ɏv‚@Ƃ܂ẮA

> arm.rotY(Math.toRadians(1));

System.currentTimeMillis() gAO񂱂̕Ă΂ꂽ
oߎԂvZAɉĉ]p𒲐߂@głB
@
Atsushi [user072.na.ipc-tokai.or.jp] (2000/1/15 (y) 00:49 e) @

Re: HRTIMER.EXE

SHIFTUP Aɂ́B

> MTCgAy[WHRTIMER.EXE݂̍菈Nuv
> ؂Ă܂Ă悤łB

‚肪Ƃ܂BCĂ܂B

ŋ߃ANZXƎv SHIFTUP Cool }[Nt
NĂĂ̂łˁBłB
@
Atsushi [usera010.na.ipc-tokai.or.jp] (2000/1/14 () 20:03 e) @

Java3D̃Aj[V\ɂ‚

͂߂܂Ăɂ́B
Ȃ̎ŋkłAJava3D̃Aj[V\ɂ‚ĂfƑ܂B
Interpolatorpɕ̂𒀎Iɉ]@ɂ‚Ė͍Ă܂BRetained ModeɂĈȉ̂悤ȃR[hp܂āA

while(true){
arm.rotY(Math.toRadians(1));
if(collisionDetect()){ //original method
break;
}
}

1x’Iɕ̂̉]sƂ̂łAAj[Vv悤ɉ~ɍs܂łB`^C~O̖肾Ǝv̂łAImmediate Modegقɗǂ@͂Ȃ̂ł傤Hނ胋[v

try{
Thread.sleep(100);
}catch(Exception ex){}

ȂǂƑ}邱ƂɂāAInterpolatorgAj[Vقǂ͉~ł͂Ȃ̂łAx䖝ł錋ʂ𓾂邱Ƃł܂B
̎dɂ̌肪邩܂񂪁A悢AhoCX܂炲肢܂B
@
kawamo [] (2000/1/14 () 17:41 e) @

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